Introverted Introspection
A blog about a man, his games and his life.
Tuesday, 19 October 2010
Did ya miss me?
Sunday, 8 August 2010
MSN Spam Bots Amuse Me
A friend of mine has had his MSN compromised. This is the third time I've spoken to this bot.
(03:24:20) Tim: hey!
(03:25:17) Matthew: Did you just sign up to a matchmaking site?
(03:25:26) Tim: I just signed up on a datingsite :)
(03:25:39) Matthew: You should give me the url.
(03:25:49) Tim: its [REDACTED]
(03:26:09) Matthew: Wow, I should sign up and give you my username so you can buddy me.
(03:26:28) Tim: go ahead and register and give me ur username so i can add you to be a buddy on it
Friday, 6 August 2010
Disabled people and buses.
So, I have just been to see Toy Story 3, more later, but I am travelling home on the 77, only to see some bint who doesn't seem to know how to fold a pram take priority over a disabled woman. There's space for both. Fold the pram.
Sunday, 18 July 2010
Why Do We Grind?
You've probably played a game that has a grind in it. It used to just be RPGs, but now it's sneaking into the FPS genre in the form of Multiplayer Ranks, which may or may not unlock various items. Call of Duty has it, and it's a purely linear experience, excluding the killstreak rewards, and Halo:Reach will include it in the form of 'Credits' earned for playing the Multiplayer element of the game, to be spent on shiny bits of armour. Why, though, do we grind?
For the answer, we need only look at human nature itself. To survive, animals and humans alike have had to compete. We compete for food, money, shelter... everything. Success in competition bring a slight elation, and that elation can become an addiction. Success that comes too easy will put you off, with the feeling of an empty victory, success that never comes leaving a feeling of defeat. This careful balance must be found and maintained by developers so that they can command the attention of the gamer.
Progression, however, must not come at a steady pace. If it does, gamers will feel as though they are only ever fighting for the same goal, one that they can predict and expect. By constantly shifting the goal posts, or providing multiple goals, the gamers experience will continue to become more and more addictive as they have new goals to aim for. In the classic case of levelling up, as in RPGs and recent Shooter games, the traditional variation of increased distance between goals is an obvious choice, as doing so will provide a quick buzz for the new player, but a goal to strive for that becomes measurably more distant with each goal attained, with the buzz of the early game setting the scene for the desire to reach the next goal, an almost Pavlovian response.
This response is also used to great effect by the Xbox 360 Achievements system that has been so doggedly been an inspiration for other systems including Steam's Achievements and PlayStation's Trophies, meaning that not only do we now grind our RPGs, but our FPSs, our Puzzlers, Platformers, Sims, Fighters and so on...
Why do we grind? We do it because that is what we were trained to do.