Saturday, 8 November 2008
Saturday, 1 November 2008
Wednesday, 8 October 2008
Saturday, 4 October 2008
Wednesday, 17 September 2008
I'm not mad, I'm just disappointed.
So, recently, a pretty awesome game was released by the name of Mercenaries 2. It's your standard open-world shooter. That is to say, it's third-person, it looks pretty okay and it contains lots of boring a-to-b. On the wholly positive side of things, I found that the story is, as far as I've played it, well written and engaging, with the motives of everyone you meet clearly defined either through exposition or clearly defined faction relationships. The weapon system is realistic in that you can't carry everything... Just 2 weapons and two types of explosive.
Also present is a range of supporting characters who, despite how easy it could have been, do not fit the stereotypes that you might assign to them on your first encounter.
Other than that, it's actually a pretty crap game.
First, I want to address the controls. FPS games have been around for 35 years, with the modern FPS being born with Quake (1996), 12 years ago. Dual-Stick Shooter controls have been under development since the PlayStation, finally being basically perfected with the release of Halo, which had Dual-Stick control with each stick controlling a certain function of the player's body, which is to say one for movement and one for aiming. They even have (and this is the important part) assisted aiming. That's right. Aiming on consoles is a chore, and can be made much easier. So, why is it so hard in Mercenaries 2? Why is my aiming not assisted? Today, the average consumer can rightly expect to have assisted aiming on par with Halo. It's not hard, after all. It's not hard to infer if what they're aiming at is what they want to aim at, and adjust aiming speed appropriately.
Another peeve is geometry. Unless it should look like two different things, it shouldn't. If you travel along any road in this game and just look at the edges, you'll see that the road network is a separate set of geometry to the world. In this 'next gen' era, why is it that we have to see this? It's because people are still hooked on using efficient-but-ugly terrain systems, like Magic Carpet (1994). Games such as Burnout Paradise prove that you can have modeled terrain and still run at a perversely smooth 60 fps. Sure, Burnout Paradise is a racing game and you can make a lot of savings under that genre, but then you have to look at games like GTA IV, which while making a sacrifice of FPS can have a shooter in a modeled terrain world.
However, we can't visit geometry without taking a look at something very close to it; Texturing. I don't have a video capture card, so I can't really show you, but there are some terrible artifacts on quite a few textures. Luckily, it's not too noticeable.
So, I have a final gripe. The game mechanics remind me of Army of Two, another EA game that just doesn't really play well despite the fact that it was well designed. If you pull iron sights, you also automatically crouch and even slide if you were running, too, which is annoying because thus far it seems as though while sliding, you can't shoot. Not a problem if I was sliding into cover, but this happens out in the open too, where I'm probably getting shot to hell and back.
For all it's faults, I can't really say that I would advise people not to play the game, just that if they do want to buy the game, they need to understand that these faults exist and can detract from your experience. I just hope that someone, somewhere, reads this post and realizes that mediocrity is really starting to get on my tits.
Wednesday, 3 September 2008
I think I'm in love.
- Tabs look like tabs, with each tab containing it's own controls.
- Maximising the window makes tabs use the title-bar area, to maximise web-page space.
- It's smoothly animated.
- It's memory architecture model means that there are no more massively terminal crashes.
- Only one thing I've tested it with so far hasn't worked. Not bad for Beta software.
Saturday, 19 July 2008
Monday, 14 July 2008
Friday, 4 July 2008
Sunday, 29 June 2008
Thursday, 12 June 2008
Sunday, 8 June 2008
Saturday, 24 May 2008
Sunday, 4 May 2008
Friday, 2 May 2008
Funny times in GTA4
I've met a few people on the streets, however there is one in particular who met an unfortunate fate. I did some work for him, as Niko Bellic is wont to do. As a change of pace, it wasn't wetwork, but more like stalking. This guy, though, was neurotic, stressing himself out so much that it flared up his angina.
The final time I met him, he wanted me to do some more work. Niko flat-out refused. The guy decided he didn't want to be around, so he walked off, into the street. Cut-scene ends, scripted sequence begins. One I could have easily missed if I hadn't cared... but the guy got run over. A sports car came along and ran him over.
Not funny, I know, but it's what happened after. The driver gets out, inspects the body, and calls the police. He honestly tells the police that he ran someone over and that he "looks dead."
The cops ask him to hold. (Note to self: Don't move to Liberty City) So he says "Sure, I can hold," gets in the car, and drives off! Not the funniest thing that has happened, but all the others are too spoiley.
Thursday, 1 May 2008
FACT: GTA 4 is better on the XBox 360
This fact is, quite frankly, a killer of a statistic. Previous visitors may have noticed that I like my VGA connection on my 360. So, as I read this article, I grinned. The PS3 version runs at 630 vertical lines. That means that those problems that you see in Halo 3 aren't just limited to the 360.
This does, however, raise an interesting question... in our desire to reach HD gaming, are we pushing our systems too far?
Wednesday, 30 April 2008
Tuesday, 29 April 2008
Sunday, 20 April 2008
Friday, 11 April 2008
Thursday, 10 April 2008
Gaming for Parents
So, you have a child who is showing an interest in gaming. He's bugging you for an XBox, or a PlayStation or something, you're not sure. It's clear that he's not going to stop bugging you and damn it, you're a good parent who likes to make sure your kid has a happy childhood, so you want to do something.
So, first of all, we need to look at gaming in the context of your child's life. Games are the new Book, the new Film, the new TV. They provide learning experiences that your child might not otherwise receive, talking points for him to discuss with friends and otherwise entertains him. I remember that as a child and even now, I can spend just as much time discussing strategies for beating bosses for various games as I can that surprising end to the first episode of this year's series of Doctor Who.
With these basic ideas of your child's next new experience, you need to decide on where to go with it. In terms of money, the Nintendo Wii is definitely the cheapest of the options available, followed by the Microsoft XBox 360 and then at the 'premium' end of the market, the Sony PlayStation 3. Whilst for the 360 and the PS3, the games are pretty much the same but with different packaging and possibly slightly different controls, the Wii is less complex to learn, for the most part, with it Wii Remote basically being a point-and-click affair just like a normal TV Remote.
This makes the games for the Wii arguably easier to learn, with a more visceral experience at hand than the 'hardcore' buttons-and-thumbsticks of the other consoles, but because it's a relatively new technique, games are still coming to grips with the new system, much like the dual thumbsticks were to the PlayStation One crowd those many years ago. Epic games could be a year or more away, but in the mean time, there are plenty of "gimmick" games available, as well as games that are making strides into the realms of system-defining awesomeness.
Stay tuned for the next post, in which I will discuss the games available for the various systems and how they may apply to your child.
Wednesday, 2 April 2008
Wednesday, 26 March 2008
50Hz, VGA cables and you
In Europe; or more specifically, the UK; or even more specifically, my house, our TVs operate at 50Hz and have 60Hz as an optional yet popular extra. This is fine for games like Halo 3 (which runs at 30fps and enforces 60Hz) and so on when playing on your TV, however, I play on a monitor, using the Xbox 360 VGA adaptor. This only supports 60Hz, which is also good for Halo 3. This is not good, however, for Doom 3, Fable, Forza Motorsport or any other game that operates at 50Hz only on their European releases from back in the day of the original Xbox that pretty much always ran on TVs.
The problem is, with Xbox backcompat, PGR3, early releases of Boom Boom Rocket and, in fact quite a few games, when I run at reallystupidhighresolutionomg, games that normally letterbox themselves will stretch, vertically. Master Chief suddenly becomes a super-slim super-model in a can. And what about the games that look better in wide-screen? You know, all of them... why must I play some of them in 4:3?
Please, Microsoft, let me run my Xbox at 4:3L/50hz on my VGA cable :(
Monday, 24 March 2008
Sunday, 23 March 2008
Saturday, 22 March 2008
Why the MLG/ESPN Top 10 is good for you
I saw the first Top 10 and thought it was damned good. I saw the second one, and I loved it. What I saw wasn't just some good Halo, but I saw some great Halo with it's sound-track intact voiced by a commentator who not only sounds good but actually sounds like he knows what he's on about.
The camera-work is magnificent. Every kill is seen from a first-person perspective, and for effect, the more spectacular views are taken advantage of. No poorly-handled camera movements like you see in most videos, (though that is mostly because even 12 years after the release of Quake with it's magnificent 8-bit graphics, Halo's replay system sucks,) nor any bad angles. This is probably because this was made by an experienced television network as well as avid gamers.
If this were to make it onto TV (and what with this being done with ESPN, it probably has) then this will garner an audience. Then it will pick up other people who watch it along-side the regular viewers. Then with viewers comes network attention. With that, we get more shows... eventually, games and leagues start getting shown, teams start up professionally, travelling the globe to fight other people.
That is why the MLG/ESPN Top 10 is good for you, your favourite game and for professional gaming. It will legitimise your game, your past-time, your passion. Go watch those videos. Tell your friends to watch those videos. Ask them to tell their friends to watch these videos. Post them on your blog. Give these videos more eyes, and you will be rewarded!
Monday, 17 March 2008
Army of Adam and I
So, Army of Two came. 9:30am the next day, it arrived, and I barreled down the stairs to the front door to sign for it like it was Santa himself delivering John Barrowman. So, in it goes, and all day, I was playing Army of Two. I only took breaks for food, and even then, only if I had no choice. Adam saw me playing, and sent me an MSN message. Apparently, I'm a 'bastard' :D
So, anyway, I'm playing the game, when I decide I want to try the online play, so I do. I get stuck with a Swede who is playing the game for the first time. I don't complain, but when we're going after some guy and chasing him down a pier, or should I say, before that, he just seems to stop playing or start sucking... or even both at the same time. I happily quite the game and start over in single player.
By this time, of course, I've amassed so much money thanks to the game's persistent money saving, that I have a gold plated pimped out gun-o-death, when I see that Adam is now playing Army of Two. He clearly whined enough to get what he wanted :P Never mind. We hook up, start the game over, and take the rest of the day to kill people to death, and we finished the game. It ends in a bit of an anti-climax, but it did leave me wanting a sequel.
Come back in a few days, and I'll tell you what they got right and wrong about the game.
Friday, 14 March 2008
Sunday, 9 March 2008
Saturday, 8 March 2008
Varied taste in music
Okay, so maybe the title of this post is a lie. I just wanted to show Adam that I'm a bigger Halo geek than he is.
Sunday, 2 March 2008
Windows Live Writer
Microsoft have, through an MSN upgrade prompt, convinced me to try "Window Live Writer". It looks nice, and it seems easy to use. I'll have to write a few posts in it before I really start to get to know it... but I love the idea of it.
Subscribe to my RSS to keep an eye on it, eh? :P











